
Sans's various attacks increase KARMA by different amounts: įor KARMA to stack up linearly, the protagonist must be hit by separate attacks (e.g. The more KARMA damage is built up, the faster it drains. KARMA cannot exceed 40 and also cannot cause the protagonist's HP to fall below one. While KARMA is above zero, it appears as a pink-purple health bar overlapping the usual yellow health bar, and also causes the protagonist's HP to be displayed in pink-purple text instead of white. Getting hit by multiple attacks causes the KARMA increases to stack up, so if the protagonist gets hit by another attack, their KARMA may increase by five again (even if it has not finished draining yet), causing the protagonist to take one damage another six times. This means that even if the protagonist does not get hit by any more attacks, even while the menu is open, they slowly take one damage five more times, for a total of six damage (after which KARMA goes back down to zero). Because neither flavor text nor Sans explain KARMA in-game, it is unclear if it is linked to the lack of invulnerability during the fight which allows attacks to hit up to thirty times per second.įor example, getting hit by a certain attack for one frame inflicts one damage but may also increase KARMA by five. Whenever KARMA is above zero, it eventually drains back down to zero in increments of one, inflicting one damage with each drain. This effect applies (to use terms of a general RPG) a "poison" effect to the attack: getting hit for even one frame inflicts not just the one damage, but also increases KARMA by some amount (depending on the attack). Yellow is the attack type and color of the yellow SOUL and is associated with justice.Īlmost all of Sans's attacks use KARMA (KR). Yellow Attacks seem to show some kind of off/on switch or trigger, as when Mettaton's legs in battle are shot while using Shooter Mode, the legs get a yellow outline and move out of the way, becoming dodgable. Orange is the attack type and color of the orange SOUL and is associated with bravery. The attack type first appears with the colored laser beams found in Hotland and is also used in the fights against Pyrope, So Sorry, and Asgore. Orange attacks are the opposite of light blue attacks. Orange Attacks do not deal damage if the protagonist's SOUL is moving. Light blue is the color of the light blue SOUL and is associated with patience. Doggo introduces blue attacks, and the attack type is used later on by Lesser Dog, Greater Dog, Dogamy and Dogaressa, Gyftrot, Woshua, Papyrus, So Sorry, Mettaton, Asgore, Sans, and the colored laser beams found in Hotland.Īfter the Undertale v1.001 patch, the blue attacks use a slightly different shade of blue so it can be easier to see for people who are colorblind.

Blue attacks are the opposite of orange attacks. Light blue attacks, also known as blue attacks, do not deal damage if the protagonist's SOUL remains still. Green is the attack type and color of the green SOUL and is associated with Shield Mode and kindness. Tsunderplane and the Royal Guards also use the green attack, but their green attacks do not heal the protagonist, unlike other enemies. Vegetoid introduces this attack type, and it is also used by Woshua, Parsnik, Whimsalot, and the human SOULs during the Photoshop Flowey battle. Some enemies require the protagonist's SOUL to collect green attacks so that the protagonist can spare them. Green attacks heal the protagonist, progress the battle in some way, or both. Red is associated with the protagonist's and the fallen human's SOULs, which may imply that the warnings are protecting the protagonist's SOUL.

Mad Dummy's red attacks deal damage as if they are white. Ice Cap is the first monster to introduce red attacks. The warning can take on several forms, such as an attack itself flashing red (as used by Ice Cap and Undyne), a simple red outline bordering the area of the attack (as used by Photoshop Flowey and Sans), or a red rectangle with an exclamation point in the center and a flashing sound effect (as used by Mettaton EX, Asgore, and Asriel). Red attacks usually do no damage but are used to warn of upcoming attacks. Gray is not associated with a soul color, and may simply reference doing nothing in battle. SORRY." One of Ice Cap's attacks also features gray attacks (in addition to red and white) Mettaton EX uses a gray attack to spell out "Happy Breaktime!". Napstablook introduces this attack type they spell out " REALLY NOT FEELIN UP TO IT RIGHT NOW. Gray attacks deal no damage and are used for aesthetic purposes, such as spelling out messages in the Bullet Board. The multicolored attacks used by Undyne, Photoshop Flowey, and Asriel Dreemurr function the same as white attacks. The only way to counter white attacks is by dodging them. White attacks hurt the protagonist if their SOUL collides with them.
